{"id":28954,"date":"2025-09-05T17:30:25","date_gmt":"2025-09-05T14:30:25","guid":{"rendered":"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/"},"modified":"2025-09-05T17:30:25","modified_gmt":"2025-09-05T14:30:25","slug":"rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi","status":"publish","type":"post","link":"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/","title":{"rendered":"Rust&#8217;ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131"},"content":{"rendered":"<p>Rust&#8217;ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131<\/p>\n<p>Rust&#8217;\u0131n performans odakl\u0131 yap\u0131s\u0131, statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131 anlamakla yak\u0131ndan ilgilidir.  Bu makale, Rust&#8217;taki bu iki \u00f6nemli g\u00f6nderim mekanizmas\u0131n\u0131, uygulamal\u0131 \u00f6rneklerle ve ger\u00e7ek d\u00fcnya senaryolar\u0131yla a\u00e7\u0131klayarak,  ba\u015flang\u0131\u00e7 seviyesinden ileri seviyeye kadar bir \u00f6\u011frenme yol haritas\u0131 sunmaktad\u0131r.  Rust&#8217;\u0131n performans\u0131n\u0131 optimize etmek ve g\u00fcvenli kod yazmak i\u00e7in statik ve dinamik g\u00f6nderim aras\u0131ndaki farklar\u0131 ve kullan\u0131m senaryolar\u0131n\u0131 anlaman\u0131z kritik \u00f6neme sahiptir.<\/p>\n<h2>Rust&#8217;ta G\u00f6nderim Nedir? Anlay\u0131\u015fa Giri\u015f<\/h2>\n<p>G\u00f6nderim (dispatch), bir program\u0131n \u00e7al\u0131\u015fma zaman\u0131nda hangi fonksiyonun \u00e7a\u011fr\u0131laca\u011f\u0131n\u0131 belirleme s\u00fcrecidir.  Basit\u00e7e anlat\u0131rsak, kodunuzda bir fonksiyon \u00e7a\u011fr\u0131s\u0131 yapt\u0131\u011f\u0131n\u0131zda, bilgisayar\u0131n bu \u00e7a\u011fr\u0131n\u0131n tam olarak hangi fonksiyonu \u00e7al\u0131\u015ft\u0131raca\u011f\u0131n\u0131 belirlemesi gerekir.  Bu belirleme i\u015flemi, g\u00f6nderim mekanizmas\u0131 taraf\u0131ndan ger\u00e7ekle\u015ftirilir. Rust,  performans ve g\u00fcvenlik aras\u0131nda ince bir denge kuran iki ana g\u00f6nderim t\u00fcr\u00fc sunar: statik ve dinamik g\u00f6nderim.<\/p>\n<p>Statik g\u00f6nderimde, derleyici \u00e7al\u0131\u015fma zaman\u0131 *\u00f6nce* hangi fonksiyonun \u00e7a\u011fr\u0131laca\u011f\u0131n\u0131 kesin olarak bilir. Bu, derleyici taraf\u0131ndan optimizasyonlara olanak sa\u011flar ve performans art\u0131\u015f\u0131 sa\u011flar.  Dinamik g\u00f6nderimde ise, hangi fonksiyonun \u00e7a\u011fr\u0131laca\u011f\u0131 \u00e7al\u0131\u015fma zaman\u0131nda belirlenir. Bu, daha esnek bir yakla\u015f\u0131m sunar, ancak performans maliyeti getirir.  \u0130ki t\u00fcr\u00fcn de kullan\u0131m alanlar\u0131 ve avantajlar\u0131 farkl\u0131d\u0131r, bu nedenle do\u011fru olan\u0131 se\u00e7mek \u00f6nemlidir.<\/p>\n<h2>Statik G\u00f6nderim: Performans\u0131n S\u0131rr\u0131<\/h2>\n<p>Statik g\u00f6nderim, derleyicinin fonksiyon \u00e7a\u011fr\u0131lar\u0131n\u0131 derleme zaman\u0131nda \u00e7\u00f6z\u00fcmledi\u011fi bir mekanizmad\u0131r. Bu, \u00e7al\u0131\u015fma zaman\u0131nda herhangi bir arama i\u015fleminin olmamas\u0131 anlam\u0131na gelir.  Bu durum, fonksiyon \u00e7a\u011fr\u0131lar\u0131 i\u00e7in ek bir maliyet olmadan, do\u011frudan fonksiyonun bellekteki konumuna atlama imkan\u0131 sa\u011flar.  Statik g\u00f6nderim genellikle performans a\u00e7\u0131s\u0131ndan tercih edilir \u00e7\u00fcnk\u00fc \u00f6nceden belirlenmi\u015f bir yol izlenir. Rust&#8217;ta statik g\u00f6nderim, genellikle fonksiyonlar\u0131n \u00e7a\u011fr\u0131ld\u0131\u011f\u0131 \u015fekliyle sa\u011flan\u0131r ve \u00f6zellikle performans kritik uygulamalarda kullan\u0131l\u0131r. <\/p>\n<p>\u00d6rne\u011fin, a\u015fa\u011f\u0131daki kodda <code>add<\/code> fonksiyonu statik olarak g\u00f6nderilir:<\/p>\n<pre><code class=\"language-rust\">fn add(x: i32, y: i32) -> i32 {\n    x + y\n}\n\nfn main() {\n    let sum = add(5, 3);\n    println!(\"Sum: {}\", sum);\n}<\/pre>\n<p><\/code><\/p>\n<p>Derleyici, <code>add<\/code> fonksiyonunun adresini bilir ve <code>main<\/code> fonksiyonunda do\u011frudan bu adrese atlar.  Bu, dinamik g\u00f6nderime g\u00f6re \u00e7ok daha h\u0131zl\u0131 bir i\u015flemdir.<\/p>\n<h2>Dinamik G\u00f6nderim: Esnekli\u011fin Fiyat\u0131<\/h2>\n<p>Dinamik g\u00f6nderim, \u00e7al\u0131\u015fma zaman\u0131nda hangi fonksiyonun \u00e7a\u011fr\u0131laca\u011f\u0131n\u0131n belirlendi\u011fi bir mekanizmad\u0131r. Bu, genellikle \u00e7ok bi\u00e7imlilik (polymorphism) ile kullan\u0131l\u0131r. \u00c7ok bi\u00e7imlilik, farkl\u0131 t\u00fcrdeki verilerin ayn\u0131 aray\u00fcz\u00fc kullanarak i\u015flemlenmesine olanak tan\u0131r.  Rust'ta dinamik g\u00f6nderim, <code>trait<\/code>'ler (aray\u00fczler) kullan\u0131larak ger\u00e7ekle\u015ftirilir. Bir <code>trait<\/code> bir dizi fonksiyonun tan\u0131m\u0131n\u0131 i\u00e7erir, ancak bu fonksiyonlar\u0131n g\u00f6vdesi <code>trait<\/code>'in i\u00e7inde tan\u0131mlanmaz. Bunun yerine, her t\u00fcr <code>trait<\/code>'i kendi iste\u011fiyle uygular.<\/p>\n<p>A\u015fa\u011f\u0131daki \u00f6rnekte <code>Drawable<\/code> adl\u0131 bir <code>trait<\/code> ve bu <code>trait<\/code>'i uygulayan <code>Circle<\/code> ve <code>Square<\/code> yap\u0131lar\u0131 g\u00f6sterilmektedir:<\/p>\n<pre><code class=\"language-rust\">trait Drawable {\n    fn draw(&self);\n}\n\nstruct Circle {\n    radius: f64,\n}\n\nimpl Drawable for Circle {\n    fn draw(&self) {\n        println!(\"\u00c7ember \u00e7iziliyor (yar\u0131\u00e7ap: {})\", self.radius);\n    }\n}\n\nstruct Square {\n    side: f64,\n}\n\nimpl Drawable for Square {\n    fn draw(&self) {\n        println!(\"Kare \u00e7iziliyor (kenar: {})\", self.side);\n    }\n}\n\nfn main() {\n    let circle = Circle { radius: 5.0 };\n    let square = Square { side: 10.0 };\n\n    circle.draw();\n    square.draw();\n}<\/pre>\n<p><\/code><\/p>\n<p>Bu \u00f6rnekte, <code>draw<\/code> fonksiyonu \u00e7al\u0131\u015fma zaman\u0131nda, nesnenin t\u00fcr\u00fcne ba\u011fl\u0131 olarak <code>Circle<\/code> veya <code>Square<\/code>'\u0131n <code>draw<\/code> fonksiyonuna \u00e7a\u011fr\u0131l\u0131r. Bu, dinamik g\u00f6nderimin bir \u00f6rne\u011fidir. Dinamik g\u00f6nderim esneklik sa\u011flar, ancak \u00e7al\u0131\u015fma zaman\u0131nda ek bir maliyet getirir.<\/p>\n<h2>\u00d6\u011frenme Yol Haritas\u0131: Yeni Ba\u015flayan \u2192 Orta \u2192 \u0130leri D\u00fczey<\/h2>\n<h3>Yeni Ba\u015flayan: Temel Kavramlar<\/h3>\n<p>Yeni ba\u015flayanlar i\u00e7in \u00f6ncelikle statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131 anlamak \u00f6nemlidir.  Temel Rust s\u00f6z dizimini \u00f6\u011frenmeniz ve basit fonksiyon \u00e7a\u011fr\u0131lar\u0131 yaparak statik g\u00f6nderimi deneyimlemeniz gerekir. Daha sonra, basit <code>trait<\/code>'ler olu\u015fturarak ve bunlar\u0131 farkl\u0131 yap\u0131larda uygulayarak dinamik g\u00f6nderimi incelemeye ba\u015flayabilirsiniz.  Bu a\u015famada, performans farklar\u0131n\u0131 g\u00f6z ard\u0131 ederek, iki t\u00fcr g\u00f6nderim aras\u0131ndaki temel felsefi fark\u0131 anlamak hedeflenmelidir.<\/p>\n<h3>Orta Seviye: Uygulamal\u0131 \u00d6rnekler<\/h3>\n<p>Orta seviyede, daha karma\u015f\u0131k \u00f6rnekler \u00fczerinde \u00e7al\u0131\u015fman\u0131z gerekecektir.  Farkl\u0131 <code>trait<\/code>'lerin bir araya getirilmesi,  genel t\u00fcrler (<code>generics<\/code>) ile dinamik g\u00f6nderimin kullan\u0131m\u0131 ve performans kar\u015f\u0131la\u015ft\u0131rmalar\u0131 yapman\u0131z \u00f6nemlidir.  \u00d6rne\u011fin, bir oyun geli\u015ftirme projesi d\u00fc\u015f\u00fcn\u00fclebilir: Oyun karakterleri i\u00e7in bir <code>trait<\/code> tan\u0131mlayarak,  farkl\u0131 karakter t\u00fcrlerinin (\u00f6rne\u011fin, sava\u015f\u00e7\u0131, b\u00fcy\u00fcc\u00fc) ortak davran\u0131\u015flar\u0131 (hareket etme, sald\u0131rma) tan\u0131mlayabilirsiniz.  Bu, dinamik g\u00f6nderimin avantajlar\u0131n\u0131 kullanarak daha temiz ve esnek bir kod yaz\u0131lmas\u0131na olanak tan\u0131r.<\/p>\n<h3>\u0130leri Seviye: Optimizasyon ve Performans<\/h3>\n<p>\u0130leri seviyede,  performans optimizasyonu i\u00e7in statik ve dinamik g\u00f6nderim aras\u0131ndaki ince farklar\u0131 anlamak \u00f6nem kazan\u0131r.  Performans kritik uygulamalar i\u00e7in statik g\u00f6nderimi nas\u0131l en iyi \u015fekilde kullanabilece\u011finizi ve dinamik g\u00f6nderimin performans maliyetini azaltmak i\u00e7in hangi teknikleri kullanabilece\u011finizi \u00f6\u011frenmelisiniz.  Bu a\u015famada, kodunuzun performans\u0131n\u0131 \u00f6l\u00e7mek ve farkl\u0131 optimizasyon tekniklerinin etkilerini incelemek i\u00e7in profilleme ara\u00e7lar\u0131n\u0131 kullanmay\u0131 \u00f6\u011frenmeniz olduk\u00e7a faydal\u0131 olacakt\u0131r.  Farkl\u0131 g\u00f6nderim mekanizmalar\u0131n\u0131n bellekteki i\u015fleyi\u015fini anlamak, kodunuzu optimize etmenizi sa\u011flayacakt\u0131r.  <code>Box<dyn Trait><\/code> gibi yap\u0131lar ve bunlar\u0131n performans etkileri \u00fczerine detayl\u0131 bir \u00e7al\u0131\u015fma yapmak, uzmanl\u0131k seviyesini g\u00f6sterir.<\/p>\n<h2>Ger\u00e7ek D\u00fcnya Senaryolar\u0131: Vaka Analizleri<\/h2>\n<h3>Web Sunucular\u0131<\/h3>\n<p>Web sunucular\u0131, farkl\u0131 istek t\u00fcrlerini (GET, POST, vb.) ele alan \u00e7ok say\u0131da fonksiyona sahiptir. Her istek t\u00fcr\u00fc i\u00e7in farkl\u0131 bir fonksiyon tan\u0131mlamak yerine, bir <code>trait<\/code> kullan\u0131larak dinamik g\u00f6nderim uygulanabilir.  Bu, kodu daha mod\u00fcler ve bak\u0131m\u0131 daha kolay hale getirir.  Ancak, performans\u0131n kritik oldu\u011fu sunucularda, bu dinamik g\u00f6nderimin performans maliyetini g\u00f6z \u00f6n\u00fcnde bulundurmak gerekmektedir.  Statik g\u00f6nderim ile optimizasyonlar yap\u0131larak performans art\u0131r\u0131labilir.<\/p>\n<h3>Oyun Geli\u015ftirme<\/h3>\n<p>Oyun geli\u015ftirme,  farkl\u0131 oyun nesnelerinin (oyuncu, d\u00fc\u015fman, nesne) davran\u0131\u015flar\u0131n\u0131 modellemeyi gerektirir.  Her bir nesne tipi i\u00e7in ayr\u0131 bir s\u0131n\u0131f veya yap\u0131 tan\u0131mlay\u0131p, dinamik g\u00f6nderim ile ortak i\u015flevleri y\u00f6netebiliriz.  \u00d6rne\u011fin, her oyun nesnesinin <code>update()<\/code> ve <code>render()<\/code> gibi metodlar\u0131 olabilir.  Bu, \u00e7ok bi\u00e7imlilik sayesinde kod tekrar\u0131n\u0131 azalt\u0131r ve geni\u015fletilebilir bir tasar\u0131m sa\u011flar. Ancak, performans kritik bir oyun motorunda, dinamik g\u00f6nderimin maliyetini azaltmak i\u00e7in optimizasyonlar yapman\u0131z gerekebilir.<\/p>\n<h2>Performans Kar\u015f\u0131la\u015ft\u0131rmas\u0131: Statik vs. Dinamik G\u00f6nderim<\/h2>\n<p>| \u00d6zellik           | Statik G\u00f6nderim           | Dinamik G\u00f6nderim          |<br \/>\n|--------------------|---------------------------|---------------------------|<br \/>\n| Performans         | \u00c7ok y\u00fcksek                 | Daha d\u00fc\u015f\u00fck                 |<br \/>\n| Esneklik           | D\u00fc\u015f\u00fck                      | Y\u00fcksek                     |<br \/>\n| Derleme Zaman\u0131     | Daha h\u0131zl\u0131                 | Daha yava\u015f                 |<br \/>\n| Bellek Kullan\u0131m\u0131  | Genellikle daha d\u00fc\u015f\u00fck      | Genellikle daha y\u00fcksek      |<br \/>\n| Karma\u015f\u0131kl\u0131k        | Genellikle daha basit      | Genellikle daha karma\u015f\u0131k    |<\/p>\n<h2>G\u00fcvenlik Uyar\u0131lar\u0131<\/h2>\n<div style=\"background-color:#ffdddd; padding:10px; border:1px solid #ffaaaa;\">\n  <strong>Dikkat:<\/strong> Dinamik g\u00f6nderimin yanl\u0131\u015f kullan\u0131m\u0131, \u00e7al\u0131\u015fma zaman\u0131 hatalar\u0131na ve performans sorunlar\u0131na yol a\u00e7abilir.  \u00d6zellikle, b\u00fcy\u00fck veri k\u00fcmeleri \u00fczerinde i\u015flem yaparken dinamik g\u00f6nderimin performans maliyeti \u00f6nemli olabilir.  Bu nedenle, do\u011fru g\u00f6nderim t\u00fcr\u00fcn\u00fc se\u00e7mek kritik \u00f6neme sahiptir.  Performans kritik uygulamalar i\u00e7in statik g\u00f6nderimi tercih etmek, daha g\u00fcvenli ve verimli bir uygulama sa\u011flar.\n<\/div>\n<h2>Sonu\u00e7<\/h2>\n<p>Rust'taki statik ve dinamik g\u00f6nderim, performans ve esneklik aras\u0131nda bir denge kurar. Statik g\u00f6nderim y\u00fcksek performans sunarken, dinamik g\u00f6nderim esneklik sa\u011flar.  Do\u011fru g\u00f6nderim t\u00fcr\u00fcn\u00fc se\u00e7mek, kodun performans\u0131 ve s\u00fcrd\u00fcr\u00fclebilirli\u011fi i\u00e7in kritik \u00f6neme sahiptir. Bu makale, Rust'taki statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131 anlaman\u0131za ve ger\u00e7ek d\u00fcnya senaryolar\u0131nda bunlar\u0131 etkili bir \u015fekilde kullanman\u0131za yard\u0131mc\u0131 olmay\u0131 ama\u00e7lam\u0131\u015ft\u0131r. Daha fazla bilgi i\u00e7in <a href=\"https:\/\/fatihsoysal.com\">https:\/\/fatihsoysal.com<\/a> inceleyebilirsiniz.<\/p>\n<h3>S\u0131k\u00e7a Sorulan Sorular<\/h3>\n<ul>\n<li><strong>Statik g\u00f6nderim her zaman m\u0131 daha iyidir?<\/strong> Hay\u0131r, statik g\u00f6nderim her zaman daha iyi de\u011fildir. Esneklik gerekti\u011finde dinamik g\u00f6nderim tercih edilmelidir.<\/li>\n<li><strong>Dinamik g\u00f6nderimin performans maliyeti nas\u0131l azalt\u0131labilir?<\/strong>  \u00d6rne\u011fin <code>Box<dyn Trait><\/code> yerine <code>enum<\/code>lar ve <code>match<\/code> ifadeleri kullan\u0131larak performans iyile\u015ftirmesi yap\u0131labilir.<\/li>\n<li><strong>Rust'ta g\u00f6nderimi nas\u0131l se\u00e7meliyim?<\/strong>  Performans kritik uygulamalar i\u00e7in statik g\u00f6nderimi, esneklik gerektiren uygulamalar i\u00e7in ise dinamik g\u00f6nderimi tercih edin.<\/li>\n<li><strong><code>trait object<\/code> nedir?<\/strong> <code>trait object<\/code>, \u00e7al\u0131\u015fma zaman\u0131nda bir <code>trait<\/code>'i uygulayan herhangi bir t\u00fcr\u00fc tutabilen bir g\u00f6stericidir.  Dinamik g\u00f6nderimde kullan\u0131l\u0131r.<\/li>\n<li><strong><code>virtual function<\/code> kavram\u0131 Rust'ta nas\u0131l \u00e7al\u0131\u015f\u0131r?<\/strong> Rust'ta <code>virtual function<\/code>'lar dinamik g\u00f6nderim ile ger\u00e7ekle\u015ftirilir. <code>trait<\/code>'ler vas\u0131tas\u0131yla  \u00e7ok bi\u00e7imlilik sa\u011flan\u0131r ve fonksiyon \u00e7a\u011fr\u0131lar\u0131 \u00e7al\u0131\u015fma zaman\u0131nda \u00e7\u00f6z\u00fcmlenir.<\/li>\n<\/ul>\n<p>Yazar: Fatih Soysal<\/p>\n","protected":false},"excerpt":{"rendered":"Rust&#8217;ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131 Rust&#8217;\u0131n performans odakl\u0131 yap\u0131s\u0131, statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131&hellip;","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"csco_page_header_type":"","csco_page_load_nextpost":"","csco_page_subscribe_form":"","csco_page_contact_form":"","footnotes":""},"categories":[1],"tags":[],"class_list":{"0":"post-28954","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-genel","7":"cs-entry","8":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v20.5 (Yoast SEO v25.3.1) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Rust&#039;ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131<\/title>\n<meta name=\"description\" content=\"Rust&#039;\u0131n performans odakl\u0131 yap\u0131s\u0131, statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131 anlamakla yak\u0131ndan ilgilidir. Bu makale, Rust&#039;taki bu iki \u00f6nemli g\u00f6nderim mekanizmas\u0131n\u0131, uygulamal\u0131 \u00f6rneklerle ve ger\u00e7ek d\u00fcnya senaryolar\u0131yla a\u00e7\u0131klayarak, ba\u015flang\u0131\u00e7 seviyesinden ileri seviyeye kadar bir \u00f6\u011frenme yol haritas\u0131 sunmaktad\u0131r. Rust&#039;\u0131n performans\u0131n\u0131 optimize etmek ve g\u00fcvenli kod yazmak i\u00e7in statik ve dinamik g\u00f6nderim aras\u0131ndaki farklar\u0131 ve kullan\u0131m senaryolar\u0131n\u0131 anlaman\u0131z kritik \u00f6neme sahiptir.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/\" \/>\n<meta property=\"og:locale\" content=\"tr_TR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rust&#039;ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131\" \/>\n<meta property=\"og:description\" content=\"Rust&#039;\u0131n performans odakl\u0131 yap\u0131s\u0131, statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131 anlamakla yak\u0131ndan ilgilidir. 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Rust&#039;\u0131n performans\u0131n\u0131 optimize etmek ve g\u00fcvenli kod yazmak i\u00e7in statik ve dinamik g\u00f6nderim aras\u0131ndaki farklar\u0131 ve kullan\u0131m senaryolar\u0131n\u0131 anlaman\u0131z kritik \u00f6neme sahiptir.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/\" \/>\n<meta property=\"og:site_name\" content=\"Kodlar\u0131n Gizemli D\u00fcnyas\u0131\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-05T14:30:25+00:00\" \/>\n<meta name=\"author\" content=\"Fatih Soysal\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Yazan:\" \/>\n\t<meta name=\"twitter:data1\" content=\"Fatih Soysal\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tahmini okuma s\u00fcresi\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 dakika\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/\"},\"author\":{\"name\":\"Fatih Soysal\",\"@id\":\"https:\/\/fatihsoysal.com\/blog\/#\/schema\/person\/002a254750921dcfd568a99e48240dd1\"},\"headline\":\"Rust&#8217;ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131\",\"datePublished\":\"2025-09-05T14:30:25+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/\"},\"wordCount\":1403,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/fatihsoysal.com\/blog\/#\/schema\/person\/002a254750921dcfd568a99e48240dd1\"},\"inLanguage\":\"tr\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/#respond\"]}],\"copyrightYear\":\"2025\",\"copyrightHolder\":{\"@id\":\"https:\/\/fatihsoysal.com\/blog\/#organization\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/\",\"url\":\"https:\/\/fatihsoysal.com\/blog\/rustta-statik-ve-dinamik-gonderim-performans-ve-tasarimin-dansi\/\",\"name\":\"Rust'ta Statik ve Dinamik G\u00f6nderim: Performans ve Tasar\u0131m\u0131n Dans\u0131\",\"isPartOf\":{\"@id\":\"https:\/\/fatihsoysal.com\/blog\/#website\"},\"datePublished\":\"2025-09-05T14:30:25+00:00\",\"description\":\"Rust'\u0131n performans odakl\u0131 yap\u0131s\u0131, statik ve dinamik g\u00f6nderim kavramlar\u0131n\u0131 anlamakla yak\u0131ndan ilgilidir. 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